i was going to just ask what endings i was missing, but since other people will probably ask the same questions i have, i thought "why not list all the endings i do know and the dev can fill in the rest" so thats what im doing (i know the endings are numbered but i dont remember them)
1: become a slime girl, go to the slime room and follow all of Mothers commands
2: become a goblin girl, trigger the traps in the trap room twice, complete the final task for the goblin
3: become a goblin girl, dont trigger the traps in the trap room, use the powder on enemy goblins/adventurers, return to the entrance
4: lose to Lilith
5: reach 100% corruption as a succubus, enter the dungeon town
6: lose to the wolf girl
7: have 100% corruption when you reach the fairy queen
8: lose to the fairy queen
ive seen comments mentioning 100% corruption as the wolf girl and the town, but no matter what i do having 100% as the wolf girl does nothing for me, might be glitched
side note: it'd be neat if the adventurers could actually do something to you, like maybe since the generic adventure party is magic user, swordsman, axe guy and healer (as some call it, priestess) it'd be neat if they made you into generic healer #71 or something like that
edit: looking at old comments, i keep seeing people mention a "hero's quest/pendant" but i have ZERO idea what that is referring to. also when looking at the sprite sheet's for the MC there's 2 sets of sprites that i have zero idea if they're even used
In the fairy maze with the crystals and plants, the plants break when you go behind them through a warper and they never come back. You can't interact with the crystals again either, making it seem impossible to solve the puzzle without brute force.
I was just getting through the Fairy section, completely unconcerned about corruption (since for some reason nothing was happening to me with the Succubus, Wolf, or Harpia forms), but I barely reached the fairy boss and boom, secret ending... and I saved right where the pink fairy was... I'm in a softlock!
I got this glitch when I'm was testing every form to beat harpy boss. When I enter the harpy boss as a succubus. This appear and when I defeat the harpy boss, it still here.
Keep getting this bug like three time already. That entire game sceen freeze. And pls send the sceenshot of the menu because i forgot where is the save button is locate at.
Good game but I'm having a bug right now, After the Fairy queen fight my character is stuck facing upwards and I cannot interact with certain objects, reloading saves and relaunching doesn't work. the only fix I've found is to load a save from BEFORE the fight but the bug just reoccurs.
You still can play most of it, albeit there might be some bug still linger in the safe files. The good choice is to start a new save, but it's okay if you want to try it.
New Patreon supporter since the V0.2.3 drop. First off, love the project, it's coming along great. I wanted to give a tip on a game-killing bug. For my save, the Mermaid form is permanent, and the seal in the base has no effect. Not even the transformation effect triggers; just nothing happens.
Went straight for the coast (since the Mermaid content is why I'm here), got my butt kicked and successfully escaped, but not without a tail. Might be related, but my tests haven't yielded any other results. Just cannot turn back at that point. Additionally, once I reached Level 10 in the mermaid form, the breath gauge malfunctioned, allowing me to replenish breath in water beyond the 100 limit. Went afk in the water without realizing, and now I have over 6000 breath.
Like I said, I love the project and it's a blast. Just wanted to give a heads up if it's not already a known issue. Hopefully, there will be more Mermaid-related content in the future? (Wink)
Thanks for the report, the mermaid area and mermaid form is the newest content so far so there'll be indeed some bug regarding it. This bugs isn't acknowledge before, so I'm glad someone manage to find it. And regarding mermaid-related content, yeah, there will be, as the story itself suggested in-game 😉
Surprisingly polished and quality game. But, I can't in good conscience recommend this game without some assurances or clarity on AI usage in regards to writing. Apologies for the essay in advanced xd.
Also, as a forewarning, I have not yet finished the game, so it's possible I'm missing some context that would change what I'm about to say.
Positive Remarks
Really fond of the writing. These types of games usually have god awful dialogue that takes you out of the story, so this was a breath of fresh air. At least from a line to line, diction perspective, it was competently executed. However, some of the promised narrative beats on the page description are absent, which I'll elaborate more on that later.
The combat/gameplay is also a standout in my opinion. Usually with these types of games, the gameplay loop gets monotonous after a while. But because you'll be changing form's regularly, combat avoids feeling too repetitive or plodding, as you juggle different playstyles depending on your transformation. It absolutely adds longevity to the combat. It could definitely be fleshed out more, but for a one person operation, I'm blown away at how engaging and fun it feels.
I also want to touch on the visuals. There's only so much you can do with Kisekae and RPG Maker sprites, but despite that, I think you made the best out of them. The environments are nice and intuitive to navigate, and it felt pretty cohesive still. The moment at the river is prime example of this, and I'd love to see more like that.
Bugs and Suggestions
With my glowing recommendation done, I'd like to note some bugs and suggestions.
In Area 1, you can use the dispel potion in places you probably shouldn't (mainly, when doing quests, i.e. when in the slime room, or in the goblin room)
Similarly using the orbs when in town (you could be a succubus in broad daylight). It's not a big deal, and it's pretty funny, but thought you might want to know.
If you return to the Area 1 intersection, you have to interact with the exit to go to the next map, which is different from all other exits AFAIK.
When you remove the harpy transformation, you retain your speed increase (which I will happily use until patched)
If you transform into a goblin on the same floor as when the quest is supposed to trigger, interacting with the door gives no dialogue prompt, and you have to re-enter the floor to trigger the quest (mechanically I understand why this has to happen, but still a bit awkward. Perhaps interacting with the door triggers a different cutscene if you're on that floor?)
After returning from the goblin room and finishing the quest, the cutscene will have two goblin sprites: One still standing in the prior room, and the one we are talking to.
The hero's pendant is removed after any transformation. Thus, if you obtain it prior to beating the boss, it's lost forever.
For some suggestions:
I cannot tell what the goblin Magical Dust does, nor a lot of the other transformation spells. There's a little indicator saying +Transformation, but nothing ever happens no matter how many times I use it. Perhaps some clarity on valid targets, or indication of progress?
It'd be nice if we can cast the transformation spells we have on ourselves. I definitely prefer the Female Adventurer skills to the Male Adventurer one, but going back to die to enemies in Area 1 takes forever. Likewise, to do certain quests you have to have certain forms, so instead of killing yourself, being able to cast the spell on yourself would be nice. I know later on we can get the orbs, but early game, and for the F-Adv form, I'd appreciate it.
There's no way to beat the succubus without being transformed, is there? No luck with using bombs every round, and the hero's pendant did nothing to protect me. I think it'd be a cool secret, if you successfully did enough damage, and you could just give the orb early or something.
Early game, the most critical spell to learn is Meditation. Perhaps you might want to force your first spell learnt to be that? Or have some scripted event of using the scroll?
The harpy levels are the only place that are not quite as intuitive to navigate (because you can fly). Some indication of which parts of the map leads to the next map would be nice.
After getting to Area 2, if you return to the entrance in base human form, the PC still just says "I haven't get any loots yet." instead of a more updated message (that the barrier prevents ANYONE from exiting).
The goblin quest, It'd be nice to know where the sign's reference starting point is, as otherwise, even though you know which path to take, you don't know where the path starts.
Concerns About AI Usage
I have plenty more I can say, but I think that'll suffice for the time being. But, I am a bit worried about something. As mentioned, the itch io description states that the game includes themes of "identity loss, adaptation, and self-reinvention." But the last of those themes is utterly absent from the game's narrative.
The writing quality also varies wildly. Sometimes you get evocative descriptions like the screenshots on the store page, but sometimes you get "I haven't get any loots yet." It gives me the impression that, either you at least two different writers, or... AI was used. Especially with how incongruous the game description is to the actual content.
"Expect to change often—and unexpectedly."
This would be really cool, if there were random events that, depending on your actions, can transform you. Not present in the game.
"triggering powerful skills, passive effects, or even further transformations as they fill."
Similarly, it would add a really interesting tactical layer if this were true. Not present in the game (per the content I have seen so far, Succubus, Wolf, and Harpy).
"themes of identity loss, adaptation, and self-reinvention."
Not all games need a meaningful theme. This game is strong enough to stand without one. But, I'd love it if this one did. Yet the in regards to "adaptation" and "self-reinvention", there really isn't much content at all. Certainly no strong thematic throughline of the story.
These features don't need to be in the game to be a good game. And they aren't in the game. So, unless AI was used to write the page description, why does the description state they are in the game? And if AI was used for the page description, how do we know AI wasn't used for the rest of the game's dialogue as well?
Concluding Remarks
I'm not completely against the use of AI in any circumstances. If it's just a passion project, or if the writer isn't a native English speaker, I think it's understandable. In fact, if that were the case, I wouldn't mind helping with the writing! But, I think honesty is really important if you're going to use AI tools, especially so if AI generated material ends up in the game.
I really liked this game. I created an itch.io account just to write this review. But as I was writing it, it became more and more suspect that AI was used in this. So, I'm really hoping for some explanation, or clarification for what I observed. Because I really want to like this game, and I'd even be happy to contribute, but I simply can't, if I believe AI use is being concealed.
Anyhow, that's my two cents. I mean the best, and I really apologize if I come off as hostile or condescending. I just had a lot of fun playing the game, and hope that you'll continue development ethically and honestly.
That's... Really thorough review and I'm honestly grateful for this. I can't answer all of it in this reply but you can just reach me in my discord server if you want for further specific answer (The link is on the page.)
As for the main question about if the Game use an AI or not. I suppose I'll just be honest that the writing is indeed use an AI tools, but not at what you expected as the story itself is written by AI. English is indeed not my mother language, but at least I know how to speak with it. I only use the tools for paraphrasing the text that I thought have poor grammar. So, thinks of it just like when someone are using grammarly. All of the story elements, on the other hand, is purely written by me. As for some element that missing for the page description, yeah, it's indeed not there yet. It is on the plan tho, but for some reason, some of it such as the gauge cases didn't work quite as I expected so I decided to rework the bar just as it does right now. I'll try to refine it sooner or later.
As for some other questions that I can answer right here:
- Magical Dust can only work to human or goblin enemies. It'll trigger their Transformation to goblin girl, the difference between magical dust and goblin girl Transformation spell is that the magical dust will also enhance their arousals too. And the other Transformation spell so far is only works for human enemies.
- As for the goblin girl's quest branching path, it was in the goblin room, especially when the MC trying pass the trap to get an item that the goblin are looking for. When you trigger the trap much enough, you'll get the submissive route, but if you manage to pass the trap, you'll get the corruption route.
- As for the pendant, yes, the Hero Quest is designed to be one time quest per run, so if you miss it once, like transformed or restoring back, you'll also lost all way to progress the quest, as much as losing the pendant.
- As for the other bugs and suggestions, I'm grateful that you write a thorough review and I'll make sure to fix and consider it :D
As mentioned, I think non native English speakers using AI to write is one of the few acceptable use cases. A disclaimer on the site description would be nice, but you acknowledging it is already good enough for me.
Like I said before, I had a blast playing the game, so I really appreciate the honesty. Looking forward to the next update, and keep up the good work! :)
Like someone else said I'm softlocked too in front of the fairy queen fight because I have max corruption, didn't know there was going to be a double fight. Really good game though imo
Fun game. I wish I would have been warned about the double fight in fairy's dungeon. I soft locked my save because I wasn't prepared. Had to begin a new game.
I don't have any plans to create the mobile version, but you can play the windows version in your phone by using Joiplay. As far as I test it, it's working properly.
Hey I'm softlocked bc I saved between the Fairy squad fight and the queen fight (I went to fairy forest right after the town bc it was the only POI I noticed and im level 10/11) and I dont have enough health/defense after the previous fight to survive after my first turn. I might be able to win if Fairy dust puts every stunned/asleep but bc of the dialogue system being so slow I dont wanna keep trying for something so unlikely.
(btw it might be helpful to mention at some point that you can save in the menu)
I was scrolling through the comments and saw this reply post from druski789 and I agree. The Idea of A corrupted storyline where the protag is not entirely gone at max corruption, due to being special according to Lilith, would be awesome; but that is up to the dev
Apprectiated. Having to go thru the Fairies multiple times got a bit frustrating when I couldn't zoom passed all the dialogue after getting beaten several times in a row. Side note, anxiously awaiting Centaurs
Whenever I use the wolf orb, my corruption gauge fills up to 100% instantly. I tried to use dispel potions while in wolf form at Alistair's base (where the gauges don't show up) but nothing happens.
---Corruption Gauge: Increases slightly when using Dark Magic and significantly when using succubus-specific skills. If it reaches maximum capacity, something irreversible may happen. (Currently, this triggers the Succubus Ending, but this mechanic will be expanded in the next update.) "
Read this in the changelog.Does that mean later on it won't just lead to an ending and instead still be playable?
Ah, What I mean by that is actually the endings triggered will be varied based on the place where your corruption gauge is full. But I might consider making it still be playable even if it wouldn't progress the main storyline.
i'd quite enjoy that myself. being able to continue playing while fully corrupted is quite fun. hell it could have its own corrupt storyline, but obviously that'd be extra work.
What version are You playing in? As far as I know, The windows version is working fine, unless if you play in the later two versions since I didn't have the devices to play tested the other versions.
← Return to game
Comments
Log in with itch.io to leave a comment.
i was going to just ask what endings i was missing, but since other people will probably ask the same questions i have, i thought "why not list all the endings i do know and the dev can fill in the rest" so thats what im doing (i know the endings are numbered but i dont remember them)
1: become a slime girl, go to the slime room and follow all of Mothers commands
2: become a goblin girl, trigger the traps in the trap room twice, complete the final task for the goblin
3: become a goblin girl, dont trigger the traps in the trap room, use the powder on enemy goblins/adventurers, return to the entrance
4: lose to Lilith
5: reach 100% corruption as a succubus, enter the dungeon town
6: lose to the wolf girl
7: have 100% corruption when you reach the fairy queen
8: lose to the fairy queen
ive seen comments mentioning 100% corruption as the wolf girl and the town, but no matter what i do having 100% as the wolf girl does nothing for me, might be glitched
side note: it'd be neat if the adventurers could actually do something to you, like maybe since the generic adventure party is magic user, swordsman, axe guy and healer (as some call it, priestess) it'd be neat if they made you into generic healer #71 or something like that
edit: looking at old comments, i keep seeing people mention a "hero's quest/pendant" but i have ZERO idea what that is referring to. also when looking at the sprite sheet's for the MC there's 2 sets of sprites that i have zero idea if they're even used
endings:
ohh the harpy queen one is simple, trigger the crystals and lose to her on the top, she's not called "queen" tho, forgot what she's called
I lost and it was just game over, both on max corruption and 10%. Need to be ready to lay an egg or?
I think ye, and maybe try going there with 100% pregnancy
I think i had done some wrong counting so the 12th ending is actually none. I'll fix it by decreasing the number above it by one.
if you eventually want to make a laying eggs ending, I reccomend to add annother empty nest so that there will be 3 empty nests.
after all, almost all your transformations come in 3. 😜😜
Well, you can add up to three eggs on each nest XD
how do i get the key for the locked door in the donjon
There isn't any key. it was scripted door which can only be unlocked by going in goblin quest.
In the fairy maze with the crystals and plants, the plants break when you go behind them through a warper and they never come back. You can't interact with the crystals again either, making it seem impossible to solve the puzzle without brute force.
The maze is indeed designed to be solved but not brute forced. But I'll try to take a look regarding this matters.
Help Wanted
I was just getting through the Fairy section, completely unconcerned about corruption (since for some reason nothing was happening to me with the Succubus, Wolf, or Harpia forms), but I barely reached the fairy boss and boom, secret ending... and I saved right where the pink fairy was... I'm in a softlock!
I got this glitch when I'm was testing every form to beat harpy boss. When I enter the harpy boss as a succubus. This appear and when I defeat the harpy boss, it still here.
Thanks for the report!
What does the mother of slime do? Am I looking for her new born slime?
Yes
It in the dungeon or outside the dungeon that is the town area?
Still inside the first area. One is on the second, third and fourth floor respectively.
Side note: It got fix when i was reading a sign in harpy mountain
i cant change back after completing the mermaid area
It is known bug. It'll be fixed in the next update.
Keep getting this bug like three time already. That entire game sceen freeze. And pls send the sceenshot of the menu because i forgot where is the save button is locate at.
How do i get my corruption to go down? the dispel potion is not working.
You can't. If the corruption level is maxed out (100), dispel potion will no longer working.
Good game but I'm having a bug right now, After the Fairy queen fight my character is stuck facing upwards and I cannot interact with certain objects, reloading saves and relaunching doesn't work. the only fix I've found is to load a save from BEFORE the fight but the bug just reoccurs.
Thanks for the report!
i also have this issue
Can I get my save from the old version to the new version or is impossible?
You still can play most of it, albeit there might be some bug still linger in the safe files. The good choice is to start a new save, but it's okay if you want to try it.
Alr, thx. Is there any other way to get more magical stone than killing wizard/mage and chest?
Magical stone? Did you mean magic water? The one who replenish mana? You should be able to buy it in the village's shop.
LIke the one get new magic spell
Ah, the tome. Yes, the only way to get it is by gaining it from chests or defeating wizard.
New Patreon supporter since the V0.2.3 drop. First off, love the project, it's coming along great. I wanted to give a tip on a game-killing bug. For my save, the Mermaid form is permanent, and the seal in the base has no effect. Not even the transformation effect triggers; just nothing happens.
Went straight for the coast (since the Mermaid content is why I'm here), got my butt kicked and successfully escaped, but not without a tail. Might be related, but my tests haven't yielded any other results. Just cannot turn back at that point. Additionally, once I reached Level 10 in the mermaid form, the breath gauge malfunctioned, allowing me to replenish breath in water beyond the 100 limit. Went afk in the water without realizing, and now I have over 6000 breath.
Like I said, I love the project and it's a blast. Just wanted to give a heads up if it's not already a known issue. Hopefully, there will be more Mermaid-related content in the future? (Wink)
Thanks for the report, the mermaid area and mermaid form is the newest content so far so there'll be indeed some bug regarding it. This bugs isn't acknowledge before, so I'm glad someone manage to find it. And regarding mermaid-related content, yeah, there will be, as the story itself suggested in-game 😉
My wolf corruption is max everytime if I go outside the base. I will get the wolf corruption cutscene.
It's already fixed in the new version. Thanks for the report.
is there any guide or walkthrough, I want to know where to go and where the endings are at
Im looking for one too. Is there somethin on patreon?
There aren't any yet. But you can just tell me what ending you already achieve then I'll tell the rest. I might also create some guide at some point.
thank you
Is the wolf corruption bug because I drank a disspell potion and the corruption didn't go down and I can't go up here is block.
Yeah, the current version has bug at the specific spot you mentioned. It will be fixed in the next version.
Surprisingly polished and quality game. But, I can't in good conscience recommend this game without some assurances or clarity on AI usage in regards to writing. Apologies for the essay in advanced xd.
Also, as a forewarning, I have not yet finished the game, so it's possible I'm missing some context that would change what I'm about to say.
Positive Remarks
Really fond of the writing. These types of games usually have god awful dialogue that takes you out of the story, so this was a breath of fresh air. At least from a line to line, diction perspective, it was competently executed. However, some of the promised narrative beats on the page description are absent, which I'll elaborate more on that later.
The combat/gameplay is also a standout in my opinion. Usually with these types of games, the gameplay loop gets monotonous after a while. But because you'll be changing form's regularly, combat avoids feeling too repetitive or plodding, as you juggle different playstyles depending on your transformation. It absolutely adds longevity to the combat. It could definitely be fleshed out more, but for a one person operation, I'm blown away at how engaging and fun it feels.
I also want to touch on the visuals. There's only so much you can do with Kisekae and RPG Maker sprites, but despite that, I think you made the best out of them. The environments are nice and intuitive to navigate, and it felt pretty cohesive still. The moment at the river is prime example of this, and I'd love to see more like that.
Bugs and Suggestions
With my glowing recommendation done, I'd like to note some bugs and suggestions.
For some suggestions:
Concerns About AI Usage
I have plenty more I can say, but I think that'll suffice for the time being. But, I am a bit worried about something. As mentioned, the itch io description states that the game includes themes of "identity loss, adaptation, and self-reinvention." But the last of those themes is utterly absent from the game's narrative.
The writing quality also varies wildly. Sometimes you get evocative descriptions like the screenshots on the store page, but sometimes you get "I haven't get any loots yet." It gives me the impression that, either you at least two different writers, or... AI was used. Especially with how incongruous the game description is to the actual content.
This would be really cool, if there were random events that, depending on your actions, can transform you. Not present in the game.
Similarly, it would add a really interesting tactical layer if this were true. Not present in the game (per the content I have seen so far, Succubus, Wolf, and Harpy).
Not all games need a meaningful theme. This game is strong enough to stand without one. But, I'd love it if this one did. Yet the in regards to "adaptation" and "self-reinvention", there really isn't much content at all. Certainly no strong thematic throughline of the story.
These features don't need to be in the game to be a good game. And they aren't in the game. So, unless AI was used to write the page description, why does the description state they are in the game? And if AI was used for the page description, how do we know AI wasn't used for the rest of the game's dialogue as well?
Concluding Remarks
I'm not completely against the use of AI in any circumstances. If it's just a passion project, or if the writer isn't a native English speaker, I think it's understandable. In fact, if that were the case, I wouldn't mind helping with the writing! But, I think honesty is really important if you're going to use AI tools, especially so if AI generated material ends up in the game.
I really liked this game. I created an itch.io account just to write this review. But as I was writing it, it became more and more suspect that AI was used in this. So, I'm really hoping for some explanation, or clarification for what I observed. Because I really want to like this game, and I'd even be happy to contribute, but I simply can't, if I believe AI use is being concealed.
Anyhow, that's my two cents. I mean the best, and I really apologize if I come off as hostile or condescending. I just had a lot of fun playing the game, and hope that you'll continue development ethically and honestly.
That's... Really thorough review and I'm honestly grateful for this. I can't answer all of it in this reply but you can just reach me in my discord server if you want for further specific answer (The link is on the page.)
As for the main question about if the Game use an AI or not. I suppose I'll just be honest that the writing is indeed use an AI tools, but not at what you expected as the story itself is written by AI. English is indeed not my mother language, but at least I know how to speak with it. I only use the tools for paraphrasing the text that I thought have poor grammar. So, thinks of it just like when someone are using grammarly. All of the story elements, on the other hand, is purely written by me. As for some element that missing for the page description, yeah, it's indeed not there yet. It is on the plan tho, but for some reason, some of it such as the gauge cases didn't work quite as I expected so I decided to rework the bar just as it does right now. I'll try to refine it sooner or later.
As for some other questions that I can answer right here:
- Magical Dust can only work to human or goblin enemies. It'll trigger their Transformation to goblin girl, the difference between magical dust and goblin girl Transformation spell is that the magical dust will also enhance their arousals too. And the other Transformation spell so far is only works for human enemies.
- As for the goblin girl's quest branching path, it was in the goblin room, especially when the MC trying pass the trap to get an item that the goblin are looking for. When you trigger the trap much enough, you'll get the submissive route, but if you manage to pass the trap, you'll get the corruption route.
- As for the pendant, yes, the Hero Quest is designed to be one time quest per run, so if you miss it once, like transformed or restoring back, you'll also lost all way to progress the quest, as much as losing the pendant.
- As for the other bugs and suggestions, I'm grateful that you write a thorough review and I'll make sure to fix and consider it :D
As mentioned, I think non native English speakers using AI to write is one of the few acceptable use cases. A disclaimer on the site description would be nice, but you acknowledging it is already good enough for me.
Like I said before, I had a blast playing the game, so I really appreciate the honesty. Looking forward to the next update, and keep up the good work! :)
It would also be good to have various different reactions for the dispel potion not working, not only for the older four transformations.
And having more FemMC content would be fun
Like someone else said I'm softlocked too in front of the fairy queen fight because I have max corruption, didn't know there was going to be a double fight. Really good game though imo
Already fixed in the current version.
I love this game and played it when it's first released and await a update patiently everytime! Thank you.
Glad you liked it!
what do I do after getting the orbs
That's the end of the content for now.
Fun game. I wish I would have been warned about the double fight in fairy's dungeon. I soft locked my save because I wasn't prepared. Had to begin a new game.
Should've fixed by now, sorry for the inconveniences.
Can you nerf the fairy queen or let me use items before fighting her? I can't even attack her. It's an infinite loo
No worries! I'll do it in the next update!
Will there be an Android/apk Version at some Point?
I didn't plan to... But you should be able to play just fine via Joiplay in Android.
I've downloaded it successfully, but do you know how to beat the succubus or open the door in third floor? I have no clue
You need bomb for it! And for the door, you should be in the goblin girl form to trigger the event.
Are you developing the mobile version? I don't have any of these devices expect the phon
I don't have any plans to create the mobile version, but you can play the windows version in your phone by using Joiplay. As far as I test it, it's working properly.
Thanks
Hey I'm softlocked bc I saved between the Fairy squad fight and the queen fight (I went to fairy forest right after the town bc it was the only POI I noticed and im level 10/11) and I dont have enough health/defense after the previous fight to survive after my first turn. I might be able to win if Fairy dust puts every stunned/asleep but bc of the dialogue system being so slow I dont wanna keep trying for something so unlikely.
(btw it might be helpful to mention at some point that you can save in the menu)
omg same i actually forgot to save a second save file so im having to start over
it sucks
There'll be a free space in between in the next update, as well as some free turn cost item which you can use without costing any turn.
I tried downloading it on a mac, but when I tried to open it, it said how "The application “Game” can’t be opened." Am I missing something?
I... Can't say for sure since I didn't have the devices to tested it.
i don't find the third baby slime is it a bug ? ... do you have any advice ?
Try to looking at the upper side of second floor, upper right side at the third floor, and upper left side at the fourth floor.
i tried but i didn't find the third one and when i talk to the mother slime she tell me if i have found a of her children's... then the dialogue stops
I was scrolling through the comments and saw this reply post from druski789 and I agree. The Idea of A corrupted storyline where the protag is not entirely gone at max corruption, due to being special according to Lilith, would be awesome; but that is up to the dev
i can't find the sirens please help me !!!
The mermaids section is yet to be implemented.
Is the site description made via AI? if so, why?
Not really... The text is written by me.
does this intentionally show on discord as "poker stars"?
It.. isn't. I still don't know what caused it yet...
Please... oh please add a setting to speed the text up.
Will do!
Apprectiated.
Having to go thru the Fairies multiple times got a bit frustrating when I couldn't zoom passed all the dialogue after getting beaten several times in a row.
Side note, anxiously awaiting Centaurs
Amazing project, looking forward to it and wait for updates! <3
Thanks!
Whenever I use the wolf orb, my corruption gauge fills up to 100% instantly. I tried to use dispel potions while in wolf form at Alistair's base (where the gauges don't show up) but nothing happens.
This is indeed a bug for the current version.
I'll make sure to fix it in the next update!
This also happens with other orbs, like the Succubus one.
Went through the wolf map until the boss battle, but even if I won, I'd get a bad end because my corruption was irremediably at 100% :(
"
---Corruption Gauge: Increases slightly when using Dark Magic and significantly when using succubus-specific skills. If it reaches maximum capacity, something irreversible may happen. (Currently, this triggers the Succubus Ending, but this mechanic will be expanded in the next update.) "
Read this in the changelog.Does that mean later on it won't just lead to an ending and instead still be playable?
Ah, What I mean by that is actually the endings triggered will be varied based on the place where your corruption gauge is full. But I might consider making it still be playable even if it wouldn't progress the main storyline.
i'd quite enjoy that myself. being able to continue playing while fully corrupted is quite fun. hell it could have its own corrupt storyline, but obviously that'd be extra work.
I got tfed into a wolf girl before the cave entrance in the second area forest and the game softlocked mid battle.
What version are You playing in? As far as I know, The windows version is working fine, unless if you play in the later two versions since I didn't have the devices to play tested the other versions.
I was playing on the Windows version, I did the battle specifically after the avoiding the pack cutscene.
(Edit) I went into the game again and tried to get tfed again and it happened again, even when I am outside of the cutscene area.
Ahh I see the problem now... I'll fix it in the next update!
Actually, the softlock is only happen with the single wolf encounter so you can avoid it by simply escape when encountered the single wolf for now.